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granite.pov
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1998-06-24
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// Persistence Of Vision raytracer version 3.0 sample file.
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc" // Standard colors library
#include "shapes.inc" // Commonly used object shapes
#include "textures.inc" // LOTS of neat textures. Lots of NEW textures.
camera {
location <0, 3.5, -3.7>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, -0.25, 0>
}
// Light source
light_source {<-30, 11, +20> color White }
light_source {< 31, 12, -20> color White }
light_source {< 32, 11, -20> color LightGray }
#include "rdgranit.map"
#declare Pink_Gran_Texture =
texture {
pigment {
granite
color_map { M_RedGranite }
scale 0.4
}
finish {
specular 0.75
roughness 0.0085
ambient 0.15
reflection 0.2
}
}
union {
sphere {<0, 0, 0>, 1.75}
difference {
object {UnitBox scale 1.5}
// Clip some sqr holes in the box to make a 3D box frame
object {UnitBox scale <1.51, 1.25, 1.25> } // "clip" x
object {UnitBox scale <1.25, 1.51, 1.25> } // "clip" y
object {UnitBox scale <1.25, 1.25, 1.51> } // "clip" z
}
texture { Pink_Gran_Texture scale 0.25 }
bounded_by { object {UnitBox scale 1.75 } }
rotate y*45
}